THE STUDIO
We are hired for the whole room, and we stay until it is finished.

Most of what we do is choosing, and choosing takes longer than drawing. A scheme usually begins with one object the client already owns — a painting, a rug, a chair from a grandmother — and the rest of the room is assembled to make that thing look inevitable.
We draw the joinery ourselves because it is where a house is either generous or mean. Door heights, the depth of a window seat, whether a shelf can take a stack of books lying down: these decide how a room feels long before the fabric does.
We like rooms that are slightly wrong. A pattern that fights the rug, a modern light over an old table, one color that nobody asked for. Rooms that agree with themselves completely are the ones people stop seeing.
PROCESS
Survey, scheme, source, install.
01
Survey
We measure, photograph and sit in the rooms at different hours before proposing anything. Most briefs change once we have seen where the light actually falls.
02
Scheme
Plans, elevations and a full material board presented together. Nothing is shown as a mood image — every sample in the presentation is a thing we can actually order.
03
Source
Joinery drawn and tendered, furniture found at auction and from makers, textiles reserved. This is the longest phase and the one that decides whether a room looks collected.
04
Install
Deliveries staged, furniture placed, pictures hung and lighting set in one continuous week. We leave the house working rather than photographed.
The people who do the work.
Nadia
Creative director
Margot
Senior designer
Rafael
Project designer
Tess
Sourcing and FF&E
